package game.resource;

import engine.filesystem.Resource_A;
import game.spritesheet.SpriteSheet_I;

public class SpriteSheetResource extends Resource_A {
	public SpriteSheetResource(String name, SpriteSheet_I spriteSheet) {
		super(name);
		_SpriteSheet = spriteSheet;
	}
	private final SpriteSheet_I _SpriteSheet;
	@Override
	public boolean isValid() {
		return _SpriteSheet != null;
	}

	@Override
	protected void aquire() {
	}

	@Override
	protected void release() {
		// TODO Auto-generated method stub
		
	}

	public SpriteSheet_I getSpriteSheet() {
		return _SpriteSheet;
	}

}
